There are four types of IT-based projects which can effectively be used
in order to engage students in activities of a higher plane of thinking. To be
noted id the fact that these projects differ in the specific process and skills
employed, also in the ultimate activity or platform used to communicate
completed products to others.
It is to be
understood that these projects do not address all of the thinking skills shown
previously in the Thinking Skills Framework. But these projects represent
constructivist project.
Key Elements of a
constructivist approach:
a) The teacher creating the
learning environment.
b) The teacher giving
students the tool
c) The teacher facilitating
learning.
Now let us see four IT-based projects conducive to develop higher
thinking skills and creativity among learners.
I. RESOURCE-BASED PROJECTS
The teacher steps out of the traditional role of being an context
expert and information provider, and instead lets the students find their own
facts and information.
The general flows of events in resource-based projects are:
The teacher determines the topic for the examination of class.
The teacher presents the problem to the class.
The students find information on the problem/questions.
Students organize their information in response to the
problem/questions.
TRADITIONAL AND RESOURCE-BASED LEARNING
Traditional learning model
Resource-based learning model
Teacher is expert and information provides
Teacher is a guide and facilitator
Textbook is key source of information
Sources are varied(print, video. Internet, etc.)
Focus on facts
Information is packaged
In neat parcels
Focus on learning inquiry, quest, or discovery
The product is the be-all and end-all of learning
Emphasis on process
Assessment is quantitative
Assessment is quantitative and qualitative.
II. SIMPLE CREATIONS
In developing software, creativity as an outcome should not be equated
with ingenuity or high intelligence. Creating is more consonant with planning,
making, assembling, designing or building.
Three kinds of skills/abilities:
· Analyzing-
distinguishing similarities and differences/ seeing the project as a problem to
be solved.
· Synthesizing- making
spontaneous connections among ideas, does generating interesting or new ideas.
· Promoting- selling of a
new ideas to allow the public to test the ideas themselves.
The five key task to develop creativity:
Define the task- clarify the goal of the completed project to the
student.
Brainstorm- the students themselves will be allowed to generate their
own ideas on the project. Rather than shoot down ideas, the teacher encourages
ideas exchange.
Judge the ideas- the students themselves make an appraisal for or
against any idea. Only when students are completely off check should the
teacher intervene.
Act- the students do their work with the teacher a facilitator.
Adopt flexibility- the students should be allowed to shift gears and
not follow an action path rigidly.
III. GUIDED HYPERMEDIA PROJECTS
The production of self-made multimedia projects can be approached into
different ways:
Instructive tools- such as in the production by students of a power
point presentation of a selective topic.
Constructive tools- such as when students do a multi-media presentation
(with text, graphs, photos, audio narration, interviews, video clips, etc. to
simulate a television news show.
IV. WEB-BASED PROJECTS
Students can be made to create and post web pages on a given topic. But
creating new pages, even single page web page, may be too sophisticated and
time consuming for the average student.
It should be said,
however, that posting of web pages in the Internet allows the students (now the
web page creator) a wider audience. They can also be linked with other related
sites in the Internet. But as of now, this creativity project maybe too
ambitious as a tool in the teaching-learning process.
Knowing how to create
your own page on the internet is a thing that is very useful aside from the
fact that you will need it in school, it can also be a way for someone to
express her thoughts and show what you got; you just have to be responsible on
what you post on the net. You need to think a hundred of times before you
click.
Most students learn
their lessons with the teacher doing most of the explaining and understanding
of the subject matter at hand. This kind
of teaching method does not help develop the student’s thinking skills or his
ability to analyze and reflect. Today,
the educator realizes that students need to go outside the classroom and avail
of the facilities of information technology and be on their own in their quest
for information and to acquire knowledge.
.
We can make our students use their creativity and HOTS or Higher Order
Thinking Skills with the use of Computers in doing projects. It is important to
remember that there is an appropriate tool or programs in the Computer for a
certain skills need to develop for a Higher Thinking Skills.
As future teachers we
are the ones who will guide and teach our future students on how to make
IT-Based projects correctly, responsively and wisely. As early as now we must
be aware about the dos and don’ts in accessing the internet for our student’s
safety; because students now were very fond and reliable on the internet.
No comments:
Post a Comment