Monday, August 17, 2015

Lesson 9: Computers as Information and Communication Technology







The first step in the acquisition of knowledge is to be able to read and write.  This is a basic skill that opens the mind of a person to a myriad of information about our past, our present, the word us live-in and the people around us.  It is the corner stone of the realization of man’s desire to know thyself and the cosmos.


            Through computer technology, educators saw the amplification of learning along with computer literacy. Much Like reading, the modern student can now interact with computer messages; even respond to questions or to computer commands. Again like writing, the learner can form messages using computer language or program.
          Some computer-assisted instruction (CAI) was introduced using the principle of individualized learning through a positive climate that includes realism and appeal with drill, exercises that uses color, music and animation. The novelty of CAI has not waned to this day especially in the basic education level as this is offered by computer-equipped private schools. But the evolving pace of innovation in today’s Information Age is so dynamic that within the first decade of the 21st century, computer technology in education has matured to transform into an educative information and communication technology (ICT) in education.
The Personal Computer (PC) as ICT
          Until the nineties, it was still possible to distinguish between instructional media and the educational communication media.
          Instructional media consist of audio-visual aids that served to enhanced and enrich the teaching-learning process. Examples are the blackboard, photo, film and video.
          On the other hand, educational communication media comprise the media of communication. For example, the distance learning was implemented using correspondence, radio, television, or the computer satellite system.
          Close to the turn of the 21st century, however, such a distinction merged owing to the advent of the microprocessor, also known as the personal computer (PC). This is due to the fact that the PC user at home, office and school has before him a tool for both audio-visual creations and media communication.

            IN the evolving world of technology, it gave us wider range opportunities   in terms of communication and information. We can easily acquire information by just visiting the World Wide Web, in just one click all you need is right in front of you. In communication, telegraphs and letters were no longer    famous in order to relay message. Cellphones, Skype, and many more chatting apps are just around the corner.

            Students at home can continue using their pc’s in their assignments and projects without spending much time in the library looking for the exact book. Even if the students are not in school, they can still continue to study, explore and search. Aside from that, PC’s are also use in communication. One can communicate from a person in the far using the computer or can watch a movie in it. It has also been use as a radio for some for music can be store. Typing a project would not be difficult at all for one can delete wrong words or sentences without erasures. In offices, PC’s are useful in storing company information, make databases for reports or programs for company use.

            As a future teacher, we can minimize the use of paper in class. Aside from you don’t have to keep bundles of papers; you can check their works even if you’re on the go. It is somewhat striking to admit but having a PC or laptop nowadays is no longer a luxury but a necessity.

Lesson 8: Higher Thinking Skills through IT-Based Projects




There are four types of IT-based projects which can effectively be used in order to engage students in activities of a higher plane of thinking. To be noted id the fact that these projects differ in the specific process and skills employed, also in the ultimate activity or platform used to communicate completed products to others.
            It is to be understood that these projects do not address all of the thinking skills shown previously in the Thinking Skills Framework. But these projects represent constructivist project.

            Key Elements of a constructivist approach:

a)      The teacher creating the learning environment.
b)      The teacher giving students the tool
c)      The teacher facilitating learning.

Now let us see four IT-based projects conducive to develop higher thinking skills and creativity among learners.

I.   RESOURCE-BASED PROJECTS

The teacher steps out of the traditional role of being an context expert and information provider, and instead lets the students find their own facts and information.

The general flows of events in resource-based projects are:
The teacher determines the topic for the examination of class.
The teacher presents the problem to the class.
The students find information on the problem/questions.
Students organize their information in response to the problem/questions.

TRADITIONAL AND RESOURCE-BASED LEARNING

Traditional learning model
Resource-based learning model
Teacher is expert and information provides
Teacher is a guide and facilitator
Textbook is key source of information
Sources are varied(print, video. Internet, etc.)
Focus on facts
Information is packaged
In neat parcels
Focus on learning inquiry, quest, or discovery
The product is the be-all and end-all of learning
Emphasis on process
Assessment is quantitative
Assessment is quantitative and qualitative.


II.   SIMPLE CREATIONS

In developing software, creativity as an outcome should not be equated with ingenuity or high intelligence. Creating is more consonant with planning, making, assembling, designing or building.
Three kinds of skills/abilities:
·        Analyzing- distinguishing similarities and differences/ seeing the project as a problem to be solved.
·        Synthesizing- making spontaneous connections among ideas, does generating interesting or new ideas.
·        Promoting- selling of a new ideas to allow the public to test the ideas themselves.

The five key task to develop creativity:
Define the task- clarify the goal of the completed project to the student.
Brainstorm- the students themselves will be allowed to generate their own ideas on the project. Rather than shoot down ideas, the teacher encourages ideas exchange.
Judge the ideas- the students themselves make an appraisal for or against any idea. Only when students are completely off check should the teacher intervene.
Act- the students do their work with the teacher a facilitator.
Adopt flexibility- the students should be allowed to shift gears and not follow an action path rigidly.


III.  GUIDED HYPERMEDIA PROJECTS

The production of self-made multimedia projects can be approached into different ways:

Instructive tools- such as in the production by students of a power point presentation of a selective topic.
Constructive tools- such as when students do a multi-media presentation (with text, graphs, photos, audio narration, interviews, video clips, etc. to simulate a television news show.

IV. WEB-BASED PROJECTS

Students can be made to create and post web pages on a given topic. But creating new pages, even single page web page, may be too sophisticated and time consuming for the average student.

            It should be said, however, that posting of web pages in the Internet allows the students (now the web page creator) a wider audience. They can also be linked with other related sites in the Internet. But as of now, this creativity project maybe too ambitious as a tool in the teaching-learning process.

            Knowing how to create your own page on the internet is a thing that is very useful aside from the fact that you will need it in school, it can also be a way for someone to express her thoughts and show what you got; you just have to be responsible on what you post on the net. You need to think a hundred of times before you click.

            Most students learn their lessons with the teacher doing most of the explaining and understanding of the subject matter at hand.  This kind of teaching method does not help develop the student’s thinking skills or his ability to analyze and reflect.  Today, the educator realizes that students need to go outside the classroom and avail of the facilities of information technology and be on their own in their quest for information and to acquire knowledge.  .
We can make our students use their creativity and HOTS or Higher Order Thinking Skills with the use of Computers in doing projects. It is important to remember that there is an appropriate tool or programs in the Computer for a certain skills need to develop for a Higher Thinking Skills.

            As future teachers we are the ones who will guide and teach our future students on how to make IT-Based projects correctly, responsively and wisely. As early as now we must be aware about the dos and don’ts in accessing the internet for our student’s safety; because students now were very fond and reliable on the internet.