Hypermedia is nothing but multimedia, but this time
packaged as educational computer software where information is presented and
student activities are in a virtual learning environment. Most Educational IT
application is hypermedia and these include:
● Tutorial
Software Packages
● Knowledge
Webpage’s
● Simulation
Instructional Games
● Learning
Project Management and Others
The presentation of information-learning activities
in hypermedia is said to be sequenced in a non-linear manner, meaning that the
learner may follow his path of activities thus providing an environment of
learner autonomy and thinking skills. This fact makes it therefore important to
understand hypermedia in the educational context in order to ensure their
successful integration in the teaching-learning process.
The learner also has a wide range of navigation routes
such as by working on concepts he is already familiar with. They may even
follow a linear or logical path, even if the previous activity is
half-completed. He may explore other sections opting to return or complete the
previous activity.
In a world where everything seems being dependent with
technology you can never expect something that is done without the use of it.
Students before exerts lots of effort in order to complete a project or task.
They go to libraries, ask resource persons took samples personally and so many
possible ways. Well, that was before when technology is hard to find. The
students of this generation is far beyond compare, they sit in front of their
computers and in a blink of an eye, and HOOLLAA everything you need is right
there in front you without even having a single sweat.
Technology itself is never bad, it is always up to
someone how it is being utilized. It okay to use technology but make sure that
you are not being governed by it. It can help and aid human living especially
in studies, it is no longer important if you have all the books as long as you
have your computer and an access to the internet.
It is challenging for the teacher but it must be a
challenged accepted to make every students well-rounded about technology not as
a tool in learning but as something that can help them in their future when
they graduated because even cashiers nowadays uses computer. We must always
cope with the pace of this very fast-changing world.
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